The purpose of this space is to provide students and faculty the opportunity to work with new and innovative technology. This studio is housed in McIntyre Library's lower level, room 105. Checkout is available from the Circulation desk for a 2 hour period.
Our virtual reality studio consists of a computer with an upgraded graphics card from the standard campus package and the VR simulator itself:
- Dell Precision 5820 Xenon CPU (3.60 GHZ)
- 8 GB Ram
- NVIDIA GeForce GTX 1080 (8 GB Ram)
- HTC Vive
To manage applications and software, we have elected to use Windows 10 and Steam.
Current software installed:
- Google Earth: Explore the world from totally new perspectives in virtual reality
- The Lab: Valve’s room-scale VR experiments. Fix a robot, defend a castle, adopt a mechanical dog, and more
- Tilt Brush: Paint in 3D space with virtual reality.
- Douarnenez VR: Visit the archaeological site of Plomarc'h Pella as well as the Norwegian galleon Anna Rosa.
- The Body VR: Journey Inside a Cell: Journey Inside a Cell in an educational virtual reality experience.
- 3D Organon VR Anatomy: Learn human anatomy with over 4,000 realistic anatomical models/structures.
- Beat Saber: VR rhythm game where you slash the beats of music as they fly towards you.
- Becoming Homeless: A Human Experience: In this immersive virtual reality experience from Stanford University’s Virtual Human Interaction Lab, spend days in the life of someone who can no longer afford a home.
In the Classroom
McIntyre Library and Student Senate have consciously chosen the hardware to be semi-mobile. This allows us to bring the studio to classrooms around campus for demonstrations.
Virtual Reality appears to lend itself well to single person/small group hands-on approaches. We are interested in developing partnerships with all disciplines to explore this technology and its implications in pedagogy and student research.
If you are interested in working with Virtual Reality in an way, please contact Hans Kishel in the library.